New details on Zettai Zetsubou Shoujo: DanganRonpa AnotherEpisode emerged in this week’s issue of Famitsu.
The game takes place approximately one years after the end of DanganRonpa.
It’s the first game in the series to feature fully animated cutscenes. All of these are being handled by Seiji Kishi and the animation studio Lerche.
Article hints that Komaru might have been caught and trapped somewhere post DanganRonpa.
There will be plenty of illustrations during the story, all of them handled by Riru Shimado. It’s not a numbered title, but AnotherEpisode actually makes use of the most assets in the series.
New character (page 1 bottom left) named Haiji Towa. He’s the adult leader of the resistance, the group that the Warriors of Hope are trying to annihilate.
Shirokuma and Kurokuma. Shirokuma chills at the Resistance’s homebase and is something like an idol to the adults. Kurokuma serves as an advisor of sorts for the Warriors of Hope.
There are eight types of word bullets that can be loaded into Komaru’s weapon. Each type has a different effect on the thing it hits.
-The most common one is “Kowarero,” which simply does damage to Monokumas.
-“Fukitobe” bullets send Monokuma flying. It’s possible to hit multiple enemies with this attack.
-“Odore” bullets force the Monokuma it hits to start dancing in place, locking down their movement momentarily.
-“Shibirero” bullets paralyze Monokuma while continuously doing damage for a period of time.
-“Ugoke” bullets have no effect on Monokuma, but when used on electronic objects, it forces them to start moving.
-“Kansatsu” bullets have no effect on Monokuma but allow you to see things you otherwise would not be able to.
-Moero” bullets light Monokuma on fire. Can be fired in succession.
-“Tsunagare” bullets allow you to briefly control a Monokuma after successfully making impact.
This week’s Famitsu introduces four different Monokuma enemy types. Guard Monokuma, Bomber Monokuma, Ball Monokuma, and Siren Monokuma.
If Komaru’s health drops to zero, you entire Zetsubou Time. If you still have a charge in your stungun, by pressing the button prompted on screen, you can escape with your life. Fail/lack a charge, and Monokuma eats you and you get a gameover.
That’s most of the details for now, but I’m really liking how they seem to have avoided simply making a basic 3rd person shooter. The word bullets help give it the proper DanganRonpa flavor.
Translations by me.
Around April of last year my friend, Jamie Vickers, encouraged Ben Li and I to apply to animate on Masaaki Yuasa’s “Space Dandy” episode. Yuasa-san was apparently looking for international animators and posted about it on his Facebook wall. We turned in our reels and promptly got the gig.
I decided to only take on four shots just to feel it out and to make sure I got it all in on time.
The Carpaccio animation and shadow passes weren’t used in the final cut, but I decided to include them for this post to show what was turned in and approved. The rest of the drawings I did came through though! Very exciting to see the final animation all cleaned up, colored and cut together.
Yuasa-san was very open to us using Flash to animate our shots. The production took the final keys (genga’s), printed them out, retraced onto paper and inbetweened those drawings. It’s a pretty wild pipeline, but it totally worked. I am grateful to have experienced working under one of my most favorite directors, Masaaki Yuasa-san.
If granted the opportunity I would like to do more animations for Yuasa-san and other overseas productions in the future. For now I will continue working on my personal project that I aim to get done before the end of the year.
Ep 3 Season 2
"Slow and Steady Wins the Race, Baby!"
鉄男 | クロロクラピカ
PING PONG ON MY MIND BUT I WANTED 2 DRAW MIDOUSUJI SO OBVIOUSLY THE RESULT WAS………….
they’re too powerful
JoJo’s Bizarre Adventure Part 8 : JoJolion (2011-Ongoing)